It was nominated for multiple year-end accolades by several gaming publications. The game was also praised for its difficulty and the addition of modding tools criticism was mainly directed at its poor performance at launch. Critics praised the new concealment system, which they said adds a new layer of depth, and the procedural generation of maps. Upon release, the game received critical acclaim. XCOM 2 was released in February 2016 for personal computers PlayStation 4 and Xbox One versions were released in September 2016. The game is powered by Unreal Engine 3.5. The artists drew inspiration from sci-fi movies including Elysium and Oblivion when creating the game's aesthetic. Compared with its predecessor, XCOM 2 has more emphasis on narrative. To encourage players to play more offensively, the developers introduced time-based objectives to boost the game's pacing. The developers set the game after the bad ending of the 2012 reboot because it allowed them to change gameplay, introduce various new features and redesign some enemies. Gameplay is split between turn-based combat in which players command a squad of soldiers to fight enemies, and strategy elements in which players manage and control the operations of the Avenger, an alien ship that is used as a mobile base for XCOM.įollowing players' feedback on Enemy Unknown, Firaxis added procedural generation of maps and mod support to the game. XCOM, a military organization trying to fight off an alien invasion, has lost the war and is now a resistance force against the occupation of Earth and the established totalitarian regime and military dictatorship. It is the sequel to 2012's reboot of the series, XCOM: Enemy Unknown it takes place 20 years after the events of Enemy Unknown. XCOM 2 is a 2016 turn-based tactics video game developed by Firaxis Games and published by 2K Games. It downgrades the XCOM experience without diluting it, allowing players to immerse themselves in the ongoing war when and where it best suits them.Turn-based tactics, tactical role-playing For this reason alone I think the XCOM 2 port is a success. Truthfully, whether you’re a stickler for graphics or not, when you’re stranded in the middle of a city block with aliens flocking to your location, the visuals are the last thing on your mind. Excellent mission structure and brilliant risk and reward gameplay blend together to create what is now probably the best strategy game you can play on the Switch – although I still love Into The Breach and Wargroove and you should definitely check them out if you’re into XCOM. This is one of the areas that took a serious cut in the downscaling with objects and environmental assets now disappearing as soon as they are hit.Įnvironmental destruction or not, this is still one of the best strategy games you can play in the modern age. Seeing buildings, walls and other objects crumble and tatter really added to the immersion, and added a tangible feeling to the game’s environments. In the PC version the world around you crumbles as weapons are fired on each side. One area that is disappointing is the reduction in environmental destruction and special effects such as explosions. XCOM’s art style is a saving grace here, elevating the slightly fuzzy visuals, low quality textures and shadowing so that it still manage to look great on the Switch’s small screen. Graphical fidelity takes a bit hit in this port as the environment and character models are scaled way back to meet the Switch’s capabilities, possibly on par with the PC version’s lower settings. The turn-based strategy genre is one of the few I think can get away with a questionable frame rate, even if it can tarnish the overall experience. Fortunately it doesn’t really affect the feel of the game. The game aims to run at 30fps, but it does drop and occasionally stutters quite noticeably as the action plays out. The trade offs to the PC version are certainly there.
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